Turret guardians

PostNukeRP Gamemode Suggestions

Turret guardians

Postby DevilsNipple » Wed Mar 28, 2012 5:46 pm

well i was thinking, you allways get places you dont want anyone to go in, say a protected area with your stockpile in. and theres nothing but you to protect it.

how about having the ability for turrets to shoot players too. There will be no hassle in placing the turret and it start shooting people as there will be a kind of co-own like the doors but with the turrets. everyone starts on the dont shoot list. and you can click your turret and add players to the kill on sight list that the turret will shoot. this way you can have warning signs and turrets will actually do something.

Turrets will add to your kill list so anyone using it to rdm can still be caught out by it

you could even use it for area within a big base. say level 1's in your group can be in one area and cant go into the level 2s area or the turrets shoot. and so on.

good little idea to give turrets alittle more of a purpose other than shooting non stop and zombies. now you can has guard turrets over your beloved items.
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Re: Turret guardians

Postby eldarstorm » Wed Mar 28, 2012 6:30 pm

This is a option that we were allready lookin at acually.
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Re: Turret guardians

Postby DevilsNipple » Thu Mar 29, 2012 1:36 am

Great minds think alike ;)
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Re: Turret guardians

Postby LostInTheWired » Thu Mar 29, 2012 1:03 pm

You will be able to select enemy players on your turret later on. It's cool, no worries. XD
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