Sell items from the world
Posted: Sun Mar 17, 2013 10:45 pm
Explaining this idea may be a bit difficult, but I think in the future it could prove to add alot of feel to the gamemode.
Currently, we have a system of trade in which you can either use the honor system and give the proper resources, then hope the other side gives you the agreed item. Then, we have vending machines which sit there and can safely set prices and sell items from within 1 prop. This functions well (despite people in the main server telling me they're currently bugged) for just selling items, but isn't very immersive. People fit dozens of guns and thousands of bullets into a single soda machine, and it doesn't very much allow for the creation of stores or marketplaces. Just random fruit carts and soda machines along the road.
So the idea. What if we could take items from within the vending machine, and spawn them into the world? They would be completely affected by the Phys Gun, and would be automatically owned by you and linked to your vending machine in the same way that say, an orange tree or airboat is linked to your inventory. Then, it would be locked so the only way someone else could take it, would be to pay the appropriate number of resources which would then deposite back into the vending machine. And for top efficiency and to avoid bugs, whenever the source vending machine of an item is picked up, all of the items from that vending machine is also all picked up and put back. The finer details could be debated, but the core of the idea remains the same. A gun shop, where shotguns line the walls, and AKs hang from above. A food market where all of the various foods available populate the shelves. A workshop where various electronic and mechanical parts are stacked about. Functional atmosphere!
I know there's PLENTY more important stuff being worked on. But that aside, what do you think?
Currently, we have a system of trade in which you can either use the honor system and give the proper resources, then hope the other side gives you the agreed item. Then, we have vending machines which sit there and can safely set prices and sell items from within 1 prop. This functions well (despite people in the main server telling me they're currently bugged) for just selling items, but isn't very immersive. People fit dozens of guns and thousands of bullets into a single soda machine, and it doesn't very much allow for the creation of stores or marketplaces. Just random fruit carts and soda machines along the road.
So the idea. What if we could take items from within the vending machine, and spawn them into the world? They would be completely affected by the Phys Gun, and would be automatically owned by you and linked to your vending machine in the same way that say, an orange tree or airboat is linked to your inventory. Then, it would be locked so the only way someone else could take it, would be to pay the appropriate number of resources which would then deposite back into the vending machine. And for top efficiency and to avoid bugs, whenever the source vending machine of an item is picked up, all of the items from that vending machine is also all picked up and put back. The finer details could be debated, but the core of the idea remains the same. A gun shop, where shotguns line the walls, and AKs hang from above. A food market where all of the various foods available populate the shelves. A workshop where various electronic and mechanical parts are stacked about. Functional atmosphere!
I know there's PLENTY more important stuff being worked on. But that aside, what do you think?