PostNukeRP 1.1.2 Update

Patch Notes for PostNukeRP

PostNukeRP 1.1.2 Update

Postby eldarstorm » Tue Apr 08, 2014 6:38 pm

Before you get all exited, this update promotes our unstable branch to stable.

So nothing new has been added to the server on this update. The Live Official server has allready been running these changes and fixes. But we needed to post the 1.1.2 update before starting on the 1.2.0 update. There will be more info on upcoming PNRP 1.2

For now, Patch Notes:
1.Added flaregun SWEP, used for signaling.
2.Added new Display Items for Vendors
3.Adds the needed line to allow F2 use on the Display Item
4.Added new gas system for vehicles
5.Bird Pets added
6.Improved some of the Pet AI
7.Fixed Active field on Event Menu in Admin Menu
8.Fix to keep turrets from attacking bird pets
9.Fix to Map Grid Import, now dependent on file name.
10.Created new Item Category, Misc
11.Moved pets and paper to the Misc Category
12.Moved Admin Menu button to the right hand menu.
13.Added Misc Tabs to Inventory and Shop Menus
14.Fixed bug with grid imports
15.Removed Holo FX from Display Items
16.Fixed issues with several community menus
17.Fixed some issues with duplicate menus
18.Community Window now does partial page refresh
19.Added Community War/Ally system
20.Added Recursive war system
21.Added Community Pending system
22.Added Community Buddy system
23.Added Ally Buddy System
24.Added Death Bonuses for communities at war
25.Fixed Error keeping people from opening the Community Window (nil oCID Error)
26.Fixed Unable to open empty communities in Admin Menu
27.Fixed unable to open communities in Admin Menu with missing oCID's
28.Fixed Player Community info not getting reset when a player leave a community
29.Disbanding a community will now remove itself from other community diplomacy
30.Orphaned Communities still in Community Diplomacy now shows a error indicating it needs to be canceled.
31.Fix for duplication exploit with allot of entities.
32.Fixed Miner Health Bug (applies to both miners)
33.Fixed Infinite items exploit
34.Fixed Community Minimum Member Requirement
35.Fixed Shaped Charges not sticking
36.Fixed Outdoors / Indoors Detection (Increased height)
37.Balanced drop rates from piles
38.Fixed spelling issues here and there.
39.Thanks to Crazy for the above fixes
40.Infinite Item Fix provided by Bizzclaw
41.Fixed Pet and Paper duplication bug
42.Fixed Pet ragdoll spam when death from fire
43.Fixed infinite fuel exploit in generators
44.Fixed Inventory showing items with a count of 0
45.Fixed Hands Console spam due to invalid view model
46.Fixed Open Car Inventory without car exploit
47.Fixed Car to Inv item exploit
48.Fixed Power Tool Mouse2 glitch, where power networks wouldn't split correctly
49.Fixed Prop banning exploit using escaped file paths
50.Fixed Hull type for Fast Head Crab Pet
51.Fixed turrets killing pets
52.Fixed duplication exploits with death cases
53.Fixed duplication exploits with Equipment menu
54.Added new Tool, the Hopper
55.Fixed power bug with turret
56.Fixed power bug, doubling power output with single generator
57.Fixed wording in Admin Menu
58.Bugfix in the slam, causing doors not to open if they are locked when slammed.
59.Set the max soundlevel on the radios to 100.
60.Fixed bug with Hopper sound
61.Added /motd as a chat command
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